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codename: gordon by misterhaan
having played most of the half-life games, i figured when i heard you can install a free 2-d half-life game codename: gordon through steam i should check it out. while i wasn’t expecting much, i still found it to be a waste of time and i ended up quitting after about a half hour.
turba by misterhaan
i’m pretty sure turba was the first game i’d heard of that can use the player’s own music collection to drive gameplay. i have an amazing music collection, so put turba on my wishlist and then bought it the next time it was 75% off. i recently got around to trying it out, and sadly it’s not as good as i had hoped for.
comment on steel-storm-burning-retribution by misterhaan
thanks motorsep — i appreciate your comments and i’ve updated my post for the points you brought up. i hadn’t double-checked the briefing on the time-limited mission so if you say it explains the time limit it’s likely i didn’t actually read that briefing (usually i did, but i skipped a couple) or i didn’t take its time limit seriously due to not having run out of time on previous missions and being used to games telling me to hurry and then waiting as long as it takes for me to get where i’m going.
the bit about me continuing to the next mission before quitting made it sound like the game didn’t allow quitting between finishing a mission and loading the next, when really i think it was just me being hypersensitive to losing progress (i used to have random game crashes due to overheating). i removed that since it’s not a flaw with the game but rather an uninteresting thing that i did while playing it.
trauma by misterhaan
trauma didn’t really seem like my kind of game (the title makes me think of hospitals and hospitals make me irrationally nervous), so there’s pretty much no chance i would have bought it if it hadn’t been part of the humble frozen synapse bundle. still, since i had it i was going to play it — sometimes these bundle games surprise me.
comment on steel-storm-burning-retribution by motorsep
Glad that you enjoyed our game!
Just a few comments I have here after reading your article. The sole reason for brienfing is to hint user with the best possible way of passing the mission, and making sure user is aware that mission is timed ;) So if you would read briefing (which can be called in-game via I or B) you wouldn't be frustrated that you ran out of time :)
You don't have to load next mission after you beat the current one. Simply don't press <Next> and instead, go to the list of missions and Quit the game. The progress will be saved anyway.
I have launched WIKI for the game series http://www.steel-storm.com/mwiki/index.php/Main_Page
You can find the game's story in it.
Good article overall, thank you for playing our game!
vvvvvv by misterhaan
probably my favorite part about cheap bundles of indie games is finding games i really enjoy that i never would have thought to buy on their own. vvvvvv sort of fits that, because i expected it to be so difficult that i’d reach a certain point and not be able to continue. oh, and that point would probably be early in the game. since it was included in the humble indie bundle #3 though, i gave it a shot.
steel storm: burning retribution by misterhaan
i didn’t know much about steel storm: burning retribution before i started playing it, so probably my main draw was i thought it had a cool name. i got it with humble indie bundle #3 and hadn’t heard of it beforehand. maybe it was largely the title (not sure if it really needs the “burning retribution” subtitle — it certainly makes it seem more hardcore), but i was eager to try it out.
amnesia: the dark descent by misterhaan
after getting introduced to the penumbra series by the first humble indie bundle, i was very ready to check out amnesia: the dark descent. both come from the same developer, frictional games. i decided to play amnesia in the dark since that had worked so well with penumbra, and as the days started getting longer this past winter i decided i’d better get to it! now that i’ve finished it, here’s what i thought:
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comment on disable-request-validation by eric w
agreed that its diff. to tell which approach is better, but keith's allows you to get your application up and running in 1 minute, which is wonderful when youre throwing yellow screens and you go into oh $hit mode :)
either way, as stated by other people, thank you kindly for the guidance